V(g)ACT was inspired by other regional events like the Game Audio Bash, Full Indie, and Game Sound Con; and was created by five Vancouver Sound Designers.
I am a sound designer based in Vancouver, Canada. I have 7+ years of experience across interactive and linear media with a huge love for video games, especially RPGs. I love creating immersive experiences and telling stories through sound! Currently working on UFC6 at EA Sports, and previously I have worked with many different studios as a sound designer such as: SIDE Montréal (formerly Vibe Avenue), A Shell In The Pit, Vaudeville Sound and Don't Nod Montreal.
Game sound designer with 4+ years of experience in the game industry. Focused on creating captivating worlds and immersive SFX, currently working on Battlefield.
Sound designer, sound effects editor, and mixer focused on creating emotive and cinematic experiences through audio for both linear and non linear media, for both stereo and 5.1 surround format.
Rodrigo is a Senior Sound Designer at PlayStation Studios, and most recently worked in Marvel's Spider-Man 2. A passionate advocate for haptic feedback, Rodrigo has presented multiple talks on the subject, including sessions at GDC. Prior to joining PlayStation, Rodrigo worked in video game development at EA Sports, contributing to major franchises such as UFC and NHL. Outside of work, Rodrigo is an avid coffee enthusiast and recreational runner.
I am a skilled Technical Sound Designer with extensive experience implementing audio using Wwise and FMOD in both Unreal and Unity. Proficient in multiple programming languages including C++, C#, and Python. Experience throughout all aspects of Sound Design, Editing, and, Mixing for both linear and non-linear media. With a background in Economics that brings an analytical approach to problem solving. Highly effective in teamwork and communication, ensuring collaborative success in diverse project environments. Additionally, experienced in utilizing spreadsheets for data analysis and project management.